class AAEasyAccess extends object abstract;

var array<class> Stations;
var array<class> Sentinels;
var array<class> Weapons;
var array<class> Professions;
var array<class> SuperWeapons;
var array<class> Powerups;
var array<class> SentinelWeapons;
var array<class> SentinelUpgrades;

                    //[00] is the superclass of the post-classes

defaultproperties
{

//STATIONS
//#########################
Stations[00]=TFStation
Stations[01]=TFArmory
Stations[02]=TFBaseCore
Stations[03]=TFGenerator
Stations[04]=TFGuardian  //This is the protector
Stations[05]=TFMedivac
Stations[06]=TFOutPost
Stations[07]=TFPortal
Stations[08]=TFShield
Stations[09]=TFWarhead

//SENTINELS
//#########################
Sentinels[00]=Sentinel
Sentinels[01]=CeilingSentinel
Sentinels[02]=FloorSentinel

//WEAPONS
//#########################
Weapons[00]=TFWeapon
Weapons[01]=TFAssaultrifle
Weapons[02]=TFThermoBlaster
Weapons[03]=TFBioRifle
Weapons[04]=TFShockRifle
Weapons[05]=TFLinkGun
Weapons[06]=TFMiniGun
Weapons[07]=TFFlakCannon
Weapons[08]=TFRocketLauncher
Weapons[09]=TFSniperRifle
Weapons[10]=TFClassicSniperrifle
Weapons[11]=TFMassDriver
Weapons[12]=TFDisruptor
Weapons[13]=TFGrenadeLauncher
Weapons[14]=TFMinelayer
Weapons[15]=TFProxyMineThrower
Weapons[16]=TFClaw
Weapons[17]=TFThermoProj
Weapons[18]=TFSMiniCannon
Weapons[19]=TFFusionGatling
Weapons[20]=TFTPainter
Weapons[21]=TFIonPainter

//PROFESSIONS
//############################
Professions[00]=TFWeapon
Professions[01]=TFCMGun           // Commando Rifle
Professions[02]=TFParaTClass      // Bomber
Professions[03]=TFGunnerClass     // Heavy Gunner
Professions[04]=TFMMGun          // Marksman Gauss Cannon
Professions[05]=TFMDGun          // Medic

//super WEAPONS
//############################
SuperWeapons[00]=TFWeapon
SuperWeapons[01]=TFNKGun
SuperWeapons[02]=TFCNGun
SuperWeapons[03]=TFWBGun
SuperWeapons[04]=TFWLGun
SuperWeapons[05]=TFMIC
SuperWeapons[06]=TFTGrenade
SuperWeapons[07]=gDestroyer
SuperWeapons[08]=TFRedeemer

//POWERUPS
//############################
Powerups[00]=TFPowerups
Powerups[01]=TFMedPack
Powerups[02]=TFTorsoBomb
Powerups[03]=TFDepthRadar
Powerups[04]=TFLifeScanner
Powerups[05]=TFBanner
Powerups[06]=TFReplicator
Powerups[07]=TFShieldBelt
Powerups[08]=TFThrustBoots
Powerups[09]=TFShroud

//SENTINEL TURRETS
//#############################
SentinelWeapons[00]=SentinelWeapon
SentinelWeapons[01]=SentinelPulse
SentinelWeapons[02]=SentinelShockCannon
SentinelWeapons[03]=SentinelMinigun
SentinelWeapons[04]=SentinelRocketLauncher
SentinelWeapons[05]=SentinelFlamethrower
SentinelWeapons[06]=SentinelSSR

//SENTINEL UPGRADES
//#############################
SentinelUpgrades[00]=SentinelUpgrade
SentinelUpgrades[01]=SentinelArmour
SentinelUpgrades[02]=SentinelCloak
SentinelUpgrades[03]=SentinelCPU
SentinelUpgrades[04]=SentinelMotors
SentinelUpgrades[05]=SentinelNetwork
SentinelUpgrades[06]=SentinelSelfDestruct
SentinelUpgrades[07]=SentinelSensors
SentinelUpgrades[08]=SentinelShield
SentinelUpgrades[09]=SentinelTelemeter
}
